Content

Wall Breaker

Wall breaker is the 5th troop that is unlocked in barrack. Which means you can train wall breakers once you have a level 5 barrack.
update 28/08/2015

Wall Breaker Summary

Lv1&2 Lv3&4 LV5 LV6
Wall Breaker Lv1&2 Wall Breaker Lv3&4 Wall Breaker Lv5 Wall Breaker Lv6

Wall breaker looks like a skeleton wearing a brown aviator hat and a large bomb carrying with its hands. As its name, walls are its favourite target. It targets the nearest building when deployed and targets the wall that protects the building. Wall breaker will not go for any other buildings until there is any wall left in the village. Wall breakers deal 40x damage to the walls. After all walls are destroyed wall breaker becomes like any other troops without any preferred target and attacks the nearest building. Wall breakers are not affected by jump spells.

Wall Breaker Point

Strength Points

1.Preferred target

Wall breaker is the only unit in clash of clans that’s preferred target is wall. This is a specialized unit designed for breaking the walls so that it can make a way for rest of your troops to enter into the enemy base quickly. Usually the walls have lot of hitpoints and any ground troops will take a lot of time to break a single wall. As a result they either be defeated by the defensive buildings or you’ll run out of time before you destroy the opponent base. But here wall breakers effectively work and make a way for your troops. New players think wall breakers are good for nothing, but experienced players know how good actually they are!

2.Damage to Walls

Usually wall breakers do not have a good damage. But when it comes to its favourite target (walls) it deals 40x damage! This is incredibly good! For example a level 5 wall breaker deals 46 damages to a normal building but it can damage 1840 to a wall! A short list of wall breakers required for walls in various level is:

3.Training time

Training time of wall breakers is average. It takes 2 minutes to train a wall breaker. As wall breakers require 2 housing space for each it becomes 1 minute for each housing space. However, no one will like to fill up his camp with wall breakers, it will take an hour to do it. You’ll need maximum 5 wall breakers in a single attack. It is wastage if you take a lot of wall breakers as they will not help you in attack once you have a way to get into the opponent base.

4.Movement speed

Wall breaker is one of the fast moving units in clash of clans. It has moving speed of 24 which is similar of archers. Its speed helps it to survive from mortars attack. Because of having a very little health sometimes wall breakers become defeated even before reaching its target. Its movement speed helps it to survive from such situations.

5.Housing Cost

Wall breakers require 2 housing spaces. It’s pretty good compared to most other units. Besides you don’t have to take more than 5 wall breakers so its housing cost is negligible in multiplayer raid. But you’ll carefully select your troops in war attacks, so you’ll need to take the right amount of wall breakers to get your job done!

Weak Points

1.Hitpoints

The biggest drawback of wall breakers is its hitpoints. It has relatively a very low health. Its hitpoint is one of the lowest of all units in clash of clans. For having a low health wall breakers usually die before reaching to its target. A good strategy of protecting wall breaker before breaking the wall is to deploy a couple of giants before deploying wall breakers. It will make the defensive buildings busy with giants while the wall breakers will get their job done. Hit points of different level wall breakers are:

Level Hitpoints
1 20
2 24
3 29
4 35
5 42
6 54

2.Training Cost

Wall breaker costs relatively higher. Initially it cost 1000 elixirs to train each wall breaker. But it is costly to spend 500 elixirs for 1 housing space. The cost increases as it get upgraded in the lab. It’s also expensive if we think about its purpose of using. Wall breakers only used for breaking the wall. It will never help you to destroy defence or anything. From that perspective, wall breaker is a costly unit. Training costs of various level wall breakers are:

Level Training Cost
1 1000
2 1500
3 2000
4 2500
5 3000
6 3500

3.Attack type

Wall breakers attack type is ground and which is wall only. Theoretically wall breakers will attack other buildings after there are no walls in the base, but such situation barely comes. This means without breaking the wall, wall breakers do not help in combat.

4.Damage

Level Damage Damage vs.Walls
1 12 480
2 16 640
3 24 960
4 32 1280
5 46 1840
6 60 2400

5.Range

Wall breakers have a very little range. It has a range of 1 tile which means they have to get into 1 tile of a wall before they can plant the bomb. It gets worst when they have a very little health. They have to run a long way to get closer to the wall and in the mean time they can be defeated by any defensive buildings because of their little health. For this reason most of the time one or more wall breaker dies before they can break a wall. You have to take a couple of wall breakers extra to get yourself covered.

Strategy

Offensive Strategy

Wall breaker targets a building while deployed and then goes straight to the wall that protects the building. They will not attack any wall if there is no building. Usually walls protect the defensive buildings and the storages to slow your attack and save the resources. As wall breakers have a very little health they will not survive if they deployed first. Giants can do a great job to protect wall breakers from being defeated. You should use 1 or 2 giants before deploying wall breaker. Giants will take all the damages from the defensive buildings and wall breakers can do their job without eing defeated.

Newbie’s think that using wall breakers makes no sense while they can use barbarians/giants to break the walls or archers to destroy from out of walls. But experienced players know how important they are. That’s why low skilled players do not use wall breakers at all, moderately skilled players use wall breakers but they use less or many. But well experienced players use the right numbers of wall breakers to get their job done!
For war attacks wall breakers are very much effective very frequently used in almost every town hall level.

Apart from town hall 7 and half of 8, you will need to attack with ground units. Before you get to town hall 7 the combination of healer, giant, archers will need the help of wall breaker very much. In town hall 7 and 8 most of the people use dragons in war attack but you’ll need wall breaker in town hall 8 when your opponent is maxed out with town hall 8. In that situation you’ll attack with Golem, PEKKA, wizard (Also known as GoWiPe attack) where wall breakers do an important role. Wall breakers also used in GoWiWi attacks in the war.

Wall breakers are not recommended to give as clan castle reinforcement troops in war or non war base. They do not have a good hit point and damage as defender. And they are also not effective to be deployed in a group. But when you deploy CC troops they will come out as a group.

Wall breakers can be used in single player campaign and there is an achievement of breaking walls which provides you gems. You can make try to break walls in multiplayer battle if you need some green gems!

Defensive strategy

Wall breakers are usually deployed after giants. So if you want to make your opponent fool, place some traps in front of the walls and place your defensive buildings close to each other. You can place your mortars such a place that it will cover the walls. Using double layers of wall is ineffective against wall breakers because they deal splash damages which can blow up both layers of walls.

Another strategy is to place the less important buildings such as: (Collectors, mines, builder huts, spell factories etc.) out of the walls which will make the wall breakers run a long way and that will give you defensive buildings more time to defeat them before they blow your walls up.

Data

Basic Status

Data
Preferred Target Walls
(Damage x40)
Attack Type Area Splash 2 Tile Radius
(Ground Only)
Housing Space 2
Training Time 2min
Movement Speed 24
Attack Speed 1s
Barracks Level Required 5
Range 1 tiles

Damage,Hitpoints and Labo level

Level Damage Damage
vs.
Walls
Hitpoints Laboratory
Level
Required
1 12 480 20 N/A
2 16 640 24 2
3 24 960 29 4
4 32 1280 35 5
5 46 1840 42 6
6 60 2400 54 8

Training cost,Research cost and Research time

Level Training
Cost
Research
Cost
Research
Time
1 1000 N/A N/A
2 1500 100,000 1day
3 2000 250,000 2day
4 2500 750,000 3day
5 3000 2,250,000 5day
6 3500 6,750,000 10day
Break
Level
1
1
2
2
3
3
4
4
5
5
6
6
1 1 2 2 2 3 5
2 1 1 2 2 3 4
3 1 1 1 1 2 3
4 1 1 1 1 2 2
5 1 1 1 1 1 2
6 1 1 1 1 1 1
Break
Level
7
7
8
8
9
9
10
10
11
11
1 6 7 9 12 15
2 4 5 7 9 11
3 3 4 5 6 8
4 2 3 4 5 6
5 2 2 3 3 4
6 2 2 2 3 3

Commens and feedback

Menu

Menu

Data

Single

Ranking

Comments (updated every hour)

QA

Another Game Site